One of the things that are really interesting right now is the explosion of VR headsets and the lack of understanding people have in relation to the what and how of those headsets. There are two distinct types of headsets and you need really clear in your understanding.
The first set or type is the consumer type. Now, this doesn’t mean that it is a sit in your local retail store and go on 1/2 price sale on black Friday consumer. Rather, this is a headset designed for people that are consuming VR content. The new headsets coming from Acer and other’s designed to work with the new version of Windows 10, Oculus Rift and the Sony PlayStation headsets are examples of this. In this case, you have to have a PlayStation 4, or a PC devoted to the VR headset.
Now the other side is the reality of VR and AR production. That is where the Hololens from Microsoft fits. Hololens operates independently of a computer. It is, in fact, a computer you wear as a headset. I wear mine often during conference calls to look things up and find information.
All of this should not be confused with the other side of VR/AR content production the ever-increasing number of cameras prepared for VR and AR. There are a number of solutions in this space as well that should be considered as they also offer functionality. The new Acer headset and the PlayStation Headsets are consumers of VR devices. The many VR/AR cameras are producers, with the Hololens actually allowing you to span the consumer and production line with one device.
Of the many cameras, you are bound more to software than camera functionality. Personally, my current favorite is the Bubl. It continues to have the best mix of hardware and software. Now, one that is intriguing but is not a camera, is the Structure Sensor. I chased after 3d scanning for a long time. The Structure Scanner and its new Canvas software package is without a doubt an interesting mix of creation and production toolset.
If you see any of the interesting Redfin commercials on television they show an even more advanced three-dimensional space scanning of a home. Those cameras cost upwards of 25,000 US dollars so I won’t spend any time on their output.
All of this resulting in two things. The broad concept of content to be shared, consumed and ultimately a growing VR market.
am I hear or am I virtual?